
They then notice spent shell casings on the ground, and a fence that’s been torn open. Despite being a military research facility there is not a single guard. And that’s all they themselves know, too. Mikami: Yeah, the protagonists enter this facility on a mission to locate a missing doctor. (laughs) -At the present, all we know is “there’s dinosaurs” and “the protagonists have snuck inside some research facility somewhere.” My apologies to journalists who have to cover our game, though. It’s important that we preserve those surprises for players: “whoa! look at that enemy!” I know that sneak peeks and early looks and all that do get people excited, and they help sell magazines, and it also can be a big boon to your initial sales, but… I’m sorry, if I have to slice and dice my game up to make a profit then I think it’s not worth it. Mikami: Well, I definitely think that not knowing what’s going to happen is one of the fun parts of any video game, you know? If you’re thinking “Oh, I know what comes next”, that makes for a boring experience. You’re worried it will ruin the experience for players when they play it, you mean. Mikami: No, I’m afraid I can’t tell you much. It sounds like the basic framework of the game is done, though. We’re about 90% of the way along our master schedule… but content-wise, maybe 70 or 80%.


Mikami: In terms of percentages, that’s hard to say. Shinji Mikami – Director/Producer -So how far along is the Dino Crisis development now? Originally featured in the 5/99 edition of The Playstation
